Before I
get into the sequel, I should probably first write my thoughts on the original
movie:
My History with Tron
The first Tron movie came out in 1982, when I had just turned 4, but, not yet being cognizant of cultural trends, the
movie passed me by unnoticed.
Of course
other movies like Star Wars were also
slightly before my time, but Star Wars was impossible to avoid in the 1980s. Tron,
by contrast, disappeared. In the
pre-Internet age, if something wasn’t being re-run on TV, it might as well not
exist.
I don’t
remember how I first heard about Tron. I think it may have been in connection with
the Tron video game which was still
in the arcades several years after the movie had disappeared but regardless I
somehow picked up tidbits of information here and there and gradually, I
somehow learned that the Tron video
game had been connected to a movie, that the movie was about a man trapped in
the world of video games, that it had been produced by Disney, and that it had
been Disney’s attempt to capture the Star
Wars market.
The whole
thing sounded awesome to me. I loved Star Wars, I loved video games, I had
been brought up on Disney, and I was a huge science fiction geek as
a young lad.
In the late
1980s, video rental stores became popular, but even though I searched for a
copy of Tron, it never seemed to pop
up.
When the
Internet was in its infancy, I searched Prodigy (W) for any
information about Tron, and actually
found a few detailed reviews on-line.
Unfortunately, all the reviews were negative.
The
negative reviews, however, did little to dampen my enthusiasm. What did the critical snobs know? I was at an age when my critical faculties
had not yet fully developed, and like many 13 years olds before me and after
me, I actually liked all sorts of terrible movies. Most
of the movies I loved got horrible reviews from the professional adult critics.
Eventually,
I was finally able to track down a VHS copy of Tron.
(Sidenote:
time passes slower when you’re a kid, so I’m not sure how much time
I actually spent obsessing over this movie before I finally got to see it. It may only have been a couple of years, but
it sure felt like an eternity.)
To my
immense disappointment, the critical snobs had actually been right. Even to a 13 year old’s undevelopment
sensibilities, the movie was awful.
For
starters, it was poorly edited. Plot
points would be introduced, and then would be abruptly dropped with no
explanation. A cute helpful little ball
of light would show up to help guide Jeff Bridges’ character, and then suddenly
be absent from the next scene with no explanation. Much was made of the dreaded “grid bugs”, but
no confrontation with them actually occurs.
None of the
characters were at all interesting, although that didn’t really matter much
because in the video game world they were all dressed alike in the same ridiculous
suit and helmet, so it was difficult to tell who was who anyway.
The special
effects, although no doubt impressive for their time, failed to create a world
you wanted to get immersed in. Instead
it was just bland shapes moving across a bland digital background.
And even to
the extent the digital world might have been impressive, the movie showed its
hand way too early. Everything that
might have been impressive about the digital world was shown to the audience
within the first five minutes. So, instead of discovering these wonders with
the main character, throughout the rest of the movie the main character is
constantly being amazed at the new things he sees in “the grid”, but the
audience is just bored because they’ve seen everything already.
And on top
of that, the action scenes are just not all that great.
It’s no
wonder this movie underperformed at the box office.
All that
being said, I admit to still having some nostalgia for Tron, in that illogical way in which we have nostalgia for
everything for our childhood whether it’s deserving or not. Given my history with this movie, I probably have
more nostalgia for the idea of Tron
than for the actual movie, but nostalgia nonetheless.
Thoughts on the idea
of a Tron Sequel
I was surprised when I found out
that Disney was making a sequel to Tron.
It’s well
known that studios are increasingly dependent on movie franchises these days,
but to the best of my knowledge this is a first: a big budget sequel, over 25
years later, to a movie that is largely forgotten and was never that good in
the first place. (If anyone can think of
a similar case, let me know in the comments, but I think this is a cultural
first.)
It’s a
gamble, but on the face of it at least it’s an intriguing gamble. Just because the first installment of the
story was disappointing, it doesn’t necessarily follow that all future stories
using the same characters and setting have to be bad.
From an
artistic point of view, there’s something more interesting about making sequels
to bad movies than to good movies. A
good movie has already told its story successfully, and doesn’t need a
sequel. Whereas a bad movie needs a
chance to redeem itself. “Okay,” the
film makers might say, “You didn’t like the first movie. We understand. Not all of our ideas and dramatic
possibilities came through as well as we had hoped. Give us another chance. Here’s what we were trying to do. We hope you’ll enjoy this next film more”
I know, of
course, that nothing in Hollywood
is ever done for artistic reasons.
Someone in Disney studios must have decided that Tron still had enough name recognition to be profitable, and it was
as simple as that.
And yet,
they weren’t just looking for a quick buck.
Disney had ambitions of launching a whole franchise off of this movie,
which means that in order to breath new life into a dead franchise, they wanted
this film to really be good.
The
challenge of making a good sequel to a bad movie intrigued me.
Why I watched this
Movie
I was travelling around Malaysia and after a day of sight seeing, I was zoned out in the hotel just
watching free cable TV.
The 1982 Tron movie came on, and I re-watched the
whole thing just for nostalgia’s sake.
Then
immediately following, Tron: Legacy
was showing, and I thought: “Oh, why not?” and I just stayed glued to the TV
for both movies.
The next
day I was out and about sight-seeing again, and I didn’t get a chance to sit
down and write my review. And in fact it
was about 3 weeks before I got back home again and had access to my regular
word processor. And so the review for this movie never got written up at the
time.
But I put
it on my “Movie Review To Do List”, and a year and a half later I eventually
got around to it.
To re-fresh
my memory, I got the DVD and re-watched it before this review.
The Review
Having watched this movie twice,
once right after viewing the original, and once just on it’s own, the first point
to make is: don’t watch this movie right after the original Tron, because you’re essentially just
watching the same movie twice, and that’s as boring as it sounds.
There are,
it must be admitted, a couple neat nods to continuity that I was able to catch
by watching both movies in succession.
The big door opening up to ENCOM for example, is the same
in both movies. Minor characters like
Alan Bradley reprise their role, and there’s also a nod to the Ed Dillinger,
the villain of the original movie, in the character of his son Edward Dillinger Jr.
But,
unfortunately the new movie doesn’t have many new tricks that weren’t in the
original movie. The bike races and disc games are a little bit amped up, but
essentially the same concept. (And the
airplane scene is just essentially the bike race in
the sky).
I enjoyed Tron: Legacy slightly more the second
time when I watched it in isolation. It still wasn’t a great movie, but it was
at least watchable.
Tron: Legacy does represent a slight
improvement on the original Tron, but
they didn’t do near the amount of work they needed to do in order to fulfill
their ambition of changing a mediocre old film into a new hit franchise.
As in the
original Tron, none of the concepts
in the film are really thought-out or make much sense. But who cares about that? All would be forgivable if we just had some
really exciting action scenes, but alas we don’t.
The middle
of the film is especially guilty in this regard, when the action stops for a
long period of time for a lot of explanation and exposition.
The Grid
Computers and video games have
changed a lot since 1982.
Back in
1982, it still seemed like a cool idea to make a movie about a man trapped in a
video game. Nowadays, the lines between
video games and movies have blurred so much anyway that there wouldn’t be any
point. (I mean, you could make a movie
about someone trapped in Grand Theft Auto
or Call of Duty, but it wouldn’t be
any different than a normal Hollywood action
movie.)
This is
perhaps why it’s so hard to update Tron. And perhaps why the filmmakers just stay with
the same ideas they had back in 1982.
The logic
behind the film is explained in the DVD extras.
The Tron world was cut off
from the rest of cyberspace back in the 1980s, and evolved independently of the
Internet as a sort of “digital Galapagos” (to borrow the words of the
filmmakers). Everything about this world
is the evolved from the concepts of the original film, so you have all the same
machinery and games, just more evolved.
It’s supposed to look futuristic, but to my eye it still looks very
primitive, and only slightly improved from the 1980s technology that originated
it.
Imitating
the monotone colors of the original film, the filmmakers have made this film
almost entirely with bright white lights against a dark background.
It’s
alright, kind of, at first, but the director vastly overestimated the amount of
time I would want to spend in this world.
This is not
the kind of fantasy world you want to get absorbed in. This is a fantasy world that has very little
to offer visually, and it creates a very claustrophobic feel to it.
Other Observations:
* There’s an
interesting article in I found in Salon.com’s archives [LINK HERE].
Apparently
in the months leading up to the release of Tron:
Legacy, Disney made it impossible to track down the original Tron.
You’d think, then, that with the long-awaited release of “Tron: Legacy” now imminent, Disney would be flogging the original within an inch of its virtual life, cashing in on a few generations’ worth of golden geek nostalgia. But it’s not. You can get the out-of-print, 8-year-old 20th anniversary edition on Amazon for about $140 now. And you can wait till sometime next year for original “Tron” director Steven Lisberger ‘s remastered Blu-ray edition, which has no release date yet. And you can’t get it on Netflix.
The writer goes onto posit: Could it be because … the original movie itself isn’t that great?
Yes, probably, but also as I said
above: Tron: Legacy doesn’t work
after viewing the original Tron,
because it’s essentially the same film twice.
My guess is someone at Disney realized this, and that’s why during
the theatrical release of Tron: Legacy,
they restricted access accordingly.
* The character of Castor/Zuse reminds me an awful lot of
Merovingian (W) from The
Matrix II. Both are portrayed as
flamboyant and eccentric, and both characters are rogue computer programs that
form a 3rd faction in addition to the already established conflict between the
human protagonist and the evil computer program.
In fact,
the more I think about it, Tron: Legacy
actually has a lot of similarities to The
Matrix II.
Earlier in
this review, I questioned: Why a Tron sequel
now? But, upon reflection, maybe that question
is easily answered. How much do you want
to bet that the success of The Matrix
movies had some bearing on Disney’s decision to finally dust off this old property?
For all its
many problems and plot holes, The Matrix
II at least had some really awesome action sequences, and those make it a
fun movie to watch. Tron: Legacy, on the other hand, does not have very impressive
action sequences. So if you’re in the
video store, and you’re trying to decide between The Matrix II and Tron: Legacy, go with The Matrix II every time.
* As I’ve already complained about, with the disc games and
bike races recycled from the original Tron, this movie offered very little that was new.
So, what
could they have done to improve the second movie?
Well, here’s
one thought. In the first Tron, we got cheated out of a scene with
the grid bugs. (We saw the grid bugs
moving across the screen, but they never actually reached our heroes.) Why not have put a fight with the grid bugs
into the sequel? I think that could have
been really cool.
And while I’m
thinking back to under-used concepts from the original that could have been
brought back for the sequel: what about that yes-no ball of light? They should have worked a cameo in for it
somewhere.
* In this film, Jeff Bridges plays a dual role as both
himself, and a younger 1980s version of himself.
It’s impressive
groundbreaking special effects and yet…the technology is not quite 100% there
yet. The computer animated younger Jeff
Bridges was almost perfect, but something about him looked just a little bit
off.
Worse yet,
there were all sorts of shots were you could tell the camera was deliberately
shooting younger Jeff Bridges from the back of the head, or avoiding a close
up. It distracted me from the story and
focused me on the mechanics of the film production instead.
The same
thing was true of the character Tron.
Whenever he appeared on screen, I could never think about his character
arc. Instead, I just couldn’t help
notice about was the lengths the filmmakers were going to avoid having to show
his face.
* Clichéd dialogue alert:
Sam: Oh, and…you were right.
Alan: About what?
Sam: About everything.
* From the DVD extras: Olivia Wilde was talking about her
character Quorra: “ [Director] Joe
[Kosinski] was wonderful in
wanting to create something new, something that didn’t necessarily have to be
the typical female lead vixen warrior character we have seen quite a few times.”
Well, cliched
female vixen warrior character successfully avoided.
In its
place, however, we have something equally clichéd in science fiction films: the
sexy female character with the body of a full grown woman, but the mind of a naïve
child, who relies on the male protagonist to educate her about the world.
Link of the Day
Noam Chomsky: America is accelerating the apocalypse: Global warming and nuclear arms conflicts threaten the planet, thanks in no small part to U.S. policy failures
and New antiwar plan emerges for Syria: Leader details urgent crusade: Barbara Lee tells Salon why military intervention is unnecessary and details her alternative approach to Syria mess
Link of the Day
Noam Chomsky: America is accelerating the apocalypse: Global warming and nuclear arms conflicts threaten the planet, thanks in no small part to U.S. policy failures
and New antiwar plan emerges for Syria: Leader details urgent crusade: Barbara Lee tells Salon why military intervention is unnecessary and details her alternative approach to Syria mess
2 comments:
I took my younger brother to see the original Tron, back in the day. I heard from him and several other guys his age (including CBC Radio personality Jian Ghomeshi) that this film actually left a deeper impact than Star Wars did, because it made them want to go into coding. I would have been 17 or so when it came out, and had the same impression you did. In contrast to other SF films of the day, it was pretty thin gruel -- visually, especially. Alien, Blade Runner, The Road Warrior, Outland and ... Tron. It was like The Black Hole a few years earlier: Disney's "Also Ran" in the backwash of Star Wars: basically a Roger Corman movie, minus his legendary fiscal restraint. I tried watching the original Tron just prior to the release of the new one, and couldn't make it all the way through, thanks to the sluggish pacing (among the other deficits you've mentioned).
I was happy to watch the new Tron (with my brother, no less) in 3D, and I have to say it remains my favourite 3D exercise. I also have to say that if it weren't for the sensational 3D rendering, there'd be no reason for anyone to watch it. I guess Disney finally nailed the SFX, this time -- the original was plagued with troubles, to the point where they finally ditched the computer graphics in favour of old-fashioned cel FX.
The real Tron "Legacy", IMHO, is in video games. While the VHS collected dust in local video stores, the cabinet game garnered a steady flow of quarters. Those light-discs that return to the wielder have become a staple in RPG and even FPS games. There are several Open Source "Light Cycle" races that are pretty cool, too. Which lends credence to the "depth imprint" theory for your generation.
You know, come to think of it, I'm not entirely sure I was 13 when I saw the original Tron. I may well have been 14,15,16 or 17. It was sometime in adolescents, but the memory fades on the exact year. If I was closer to 17 when I saw it, that might have been why it disappointed so much.
So, apparently the only reason to see the new Tron is because of the 3D? that explains why it underwhelmed me when I saw it on the flat screen.
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